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The Origin

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Xnaine934Added by Xnaine934

Origin
Level requirements: 55+
Bosses: 4
Life Leecher This boss hits hard (so you need a good tank) and has several specials. First is a fear spell, which can be interrupted (something with shock in the name). Second is a bunch of black vermin like creatures, one for each player, and with the same space between them as how the players are standing. These need to be killed (Thunderstorm works well) since they do massive damage if they reach you. Note that since they spawn as far apart as the players it is much easier if everyone stands close together.
He also summons a clone which looks exactly like him, but is much easier to kill and doesn't hit as hard. An offtank can take this one out.
Last skill is one where a player gets rooted and takes damage every time someone damages the boss. This is a dangerous skill for many, since it can be a killer if the vermin appear behind the boss and someone TSes the boss to kill them.

Razor Lurker First, you have to find a hidden npc above the hill (it's near a tree), a system message will pop after that and then 6 golems and several spiders will spawm around the area Razor Lurker is in. The spiders will attack and use dot's on the golems, if the golems die, you will not be transformed into monsters. If u suceed to save all golems, then fight start as normal. Spider hits hard, let someone tankable starting at 12o clock aggro them running clockwise and someone aggro them running counterclock, then meet at 6o clock with all mobs, aoe them. Healer stay alert to heal and regen the golems if needed, tankable using aoe and speed pot is safer.
They tranform you into monsters (random), the earth mob is the tank. Transformations changes each 45 seconds. Tank needs to turn the boss away from the others cause he has frontal cone aoe. After 8min, you are back to human (which means death, too hard to tank, just swap and die).
1) Earth Elemental (Tank) - Turn boss away from party gather earth energy with skill 3 then use skill 1. Use Skill 2 for DPS when the others aren't available
2) Tree (healer)- Select tank. Use skill 2 (single target heal), when skill 2 in cooldown use skill 1. When both 1 and 2 are in CD use skill 3.
3) Air Elemental (DPS) - Use Skill 3 always when available to weaken it. When skill 3 CD use the other 2 for DPS (one of them needs the water elemental to put the debuff first on boss)
4) Water Elemental (DPS)- Select tank nd use skill 1 to protect it. Then dps boss until skill 1 cools down, in which case you will select tank and use it again. (one of the skills needs the air elemental to put the debuff first on boss)

[1] [2]

[3]
Lorlin & Taburen The moment combat starts 2 party members get a buff. One buff looks like a red Orchid, the other like a green Barsaleaf. The one with the Orchid gets 2M aggro on
Lorlin, the one with the Barsaleaf 2M aggro on Taburen. About every 45s this changes at random.
The players with the buff have to tank the bosses, but to help with this they also gain 25k def, 10k health and 5k mdef. So while you still need decent health to begin with you do not have to worry about priests or mages not being able to take a hit.
The bosses need to be taken apart. If they stay together too long they buff eachother and start one hitting people. since you have to keep them apart the part members have to pay attention who gets the buff when it switches. If you pull them too far apart they will reset, also if you pull one boss too far away from their spawn place.
They also give a dot to the party which does 750 damage to you and all those close to you. So if 6 party members stand close together they take 4.5k damage per tick!
When you kill one of them you have 20 seconds to kill the other before the first one resets. So you need to kill both pretty much at the same time, which means keeping eachother informed about the health of each boss and stopping DD on one if he gets too low.

Falynum Boss hits hard, needs to be tanked at the edge of the outer circle, and needs to be turned around. When you start combat 4 bit elite trees stand to the side.
It has some aoe, and after a while weak adds appear. Discharge and purgatory to kill these.
A little while later it stops combat (don't attack it at this point!) and pulls the big elites forwards one by one. You have a limited time to kill each one, otherwise they return to where they stood, and will return to join the fight when the boss attacks again.
Kill the adds, and the boss should go down. Note that there tends to be a lot of lag during this fight, so turn down graphics and view range, and buffer skills when lagged!

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