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For 10.0 seconds, all physical damage are critical attacks, and the power of critical attacks is improved.
Causes 75.0% (+1.5%/level) of the main hand weapon's damage to the target, and if a Bleed effect is already on the target, adds an extra grievous wound for 10.0 seconds.
Player attacks the target's wounds causing 90.0% (+1.8%/level) of the main hand weapon's damage.Additional damage is done if target is bleeding or grievously wounded that was caused by the player.
Increases dagger damage by 9.5%.
Attacks target from behind, causing 147.0% of main weapon's damage (Must have dagger equipped in the main hand and be behind the target.)
Requires 1 projectile
Throws a poisoned dagger that can numb the target for 30 seconds. Can only be used on Humanoids and Beasts. (Needs to be under the Poison buff; consumes 1 projectile, target awakens when attacked)
Requires 1 Poison Bottle
For 180 seconds normal attacks can cause poison damage to the enemy (Each use requires a vial of poison).Duration : 1 second , poison reduce the melee damage coused by the afflicted target for 2% for each strike( stacks up to 5 times)
Makes your next back attack a critical attack, and the power of the critical attack is increased by 38.0%. (Cannot be used in combat.)
Hides the body, avoiding discovery from the enemy. Movement speed slows down by 50.5%
Assault the enemy from behind, causing 120% of the main hand's damage, increasing by 2.4% per upgrade, and places both a 3 second daze and 6 second bleed effect on the target. Cannot be used in combat.
Increases the player's and the player's party's chances of find item rate by 4.8%.
Vanish from sight for 20.0 seconds, removing all aggro and leaving combat.
Off Hand Master
Increases off hand damage by 2.8% and chance to hit by 2.8%.
Increases moving speed by 9.5% for 30 seconds.
Increases Dodge rate by 9.5%
Requires 1 projectile
Throws 2 hidden weapons continuously. Each weapon causes 98.0% of projectile's damage.
Binds the enemy's shadow, limiting his movement and skills fo 5.0 seconds.
Premeditation currently works on all strikes from any location.
Vanish will sometimes takes several seconds longer than normal to cause the rogue to leave combat.
Numbing Dagger restores target to full health when used.
Little Hint - Use Shadowstab -> then -> Low Blow -> then -> Wound Attack to attack. You get a pretty good hit.