|
| Skill Name
| Level
| Cost
| Cast Time
| Cooldown
| Range
| Skill Effect
| Upgradeable
|
|
| Freeze
| 15
| 35
| 1
| 0
| 225
| Freezes the target in place for 5 seconds - effect is removed if target takes damage
| +0.4 sec per level.
|
|
| Remove Curse
| 20
| 150
| 0
| 10
| 150
| Removes a harmful effect from target.
| MAX
|
|
| Angel's Blessing
| 25
| 100
| 0
| 0
| 150
| Restores an additional 10 points of mana to you and your party every 5 seconds for 600 seconds.
| +0.8 MP per level.
|
|
| Angel's Carol
| 30
| 0
| 0
| 300
| 150
| Regenerates 50 mana every 2 seconds for 10 seconds to you and your party.
| +4 mana per level.
|
|
| Lightning Rod
| 35
|
|
|
|
| If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20 seconds.
|
|
|
| Enlightenment
| 40
|
|
|
|
| When you use Heal, there is a chance to temporarily increase your Wisdom.
|
|
|
| Icewind Blade
| 45
| 20
| 0
| 3
| 180
| Water and wind energies combine to form a sharpened blade that inflicts 30...480 Wind damage and 30...480 Water damage to the target..
|
|
|
| Skill Name
| Level
| Cost
| Cast Time
| Cooldown
| Range
| Skill Effect
| Upgradeable
|
|
| BATTLE MONK STANCE
| 15
| 20+2 per grade(MP)
| Instant
| None
| Self Buff
| When activated, physical attack is raised by 30 points, defense is raised by 2%, and healing effectiveness* is reduced by 3%. this stance lasts 600 sec.
| +6 attack, +0.4% def, -1% healing per grade
|
|
| EXPLOSION OF FIGHTING SPIRIT
| 20
| 20+1,5 per grade(MP)
| Instant
| None
| 50
| Does 80% of main hand weapon dmg to target. (Requires Battle Monk Stance)
| +4% per grade
|
|
| CHAIN OF FIGHTING SPIRIT
| 25
|
| 2 seconds
| 6 seconds
| 50
| Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance)
This skills hits 2 times for 90% dmg, so at lvl 1 it actually does 180%. It has about 1 second cast time but you can run while casting it.
| +4.5% per grade
|
|
| ASCENDING DRAGON STRIKE
| 30
|
|
|
|
| Cause 180% of the main hand weapon's damage to target. (Requires the Battle Monk Stance)
|
|