"Medium of wonders"
Clerics are sent out by their god to help the faithful and spread the glory of the religion. Heretics and other enemies of the faith on the other hand will get to know their darker side.
Humanity needs gods, but their souls cannot get in touch with their deities directly. Priests use their prayers to assist all those who are in need of godly help. They work their wonders by using the power which flows through them by their gods. For example it is their belief, that with faith to Narfas, the god of spring water, they will be able to cure wounds, purge magic and call back souls into their bodies. At the same time they use the element of water to protect all those who strongly believe in him. But their faith must be true: their belief in God, for themselves and toward destiny. Only by use of this mentality can the power between the priest and his god connect and be used to bring about the wonders of prayers into the world.
At level one, a Priest has these stats:
- Strength: 14 - Dexterity: 14 - Constitution: 18 - Intelligence: 26 - Wisdom: 28
While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring back their fallen comrades to life.
They can wield shields; and only they have the ability to use the element of water to deal magical damage.
However, their most important role remains calling out for godly assistance and mending wounds during battle.
Even if someone may spot a lone wandering priest, they may quickly be asked to work together with other adventurers, since there is rarely someone to pass up the chance of godly intervention…
- Preacher => Priest => Cleric => Bishop