For 10.0 seconds, all physical damage are critical attacks, and the power of critical attacks is improved.
Low Blow
4
35
50
Instant
Causes 75.0% (+1.5%/level) of the main hand weapon's damage to the target, and if a Bleed effect is already on the target, adds an extra grievous wound for 10.0 seconds.
Wound Attack
6
35
50
Instant
6.0 seconds
Player attacks the target's wounds causing 90.0% (+1.8%/level) of the main hand weapon's damage.Additional damage is done if target is bleeding or grievously wounded that was caused by the player.
Dagger Mastery
10
Passive
Increases dagger damage by 9.5%.
Blind Spot
14
35
50
Instant
6.0 seconds
Attacks target from behind, causing 147.0% of main weapon's damage (Must have dagger equipped in the main hand and be behind the target.)
Numbing Dagger
16
Requires 1 projectile
150
1 second
Throws a poisoned dagger that can numb the target for 30 seconds. Can only be used on Humanoids and Beasts. (Needs to be under the Poison buff; consumes 1 projectile, target awakens when attacked)
Poison
16
Requires 1 Poison Bottle
1 second
For 180 seconds normal attacks can cause poison damage to the enemy (Each use requires a vial of poison).Duration : 1 second , poison reduce the melee damage coused by the afflicted target for 2% for each strike( stacks up to 5 times)
Premeditation
18
20
Instant
Makes your next back attack a critical attack, and the power of the critical attack is increased by 38.0%. (Cannot be used in combat.)
Hide
18
Instant
Hides the body, avoiding discovery from the enemy. Movement speed slows down by 50.5%
Sneak Attack
22
50
Instant
Assault the enemy from behind, causing 120% of the main hand's damage, increasing by 2.4% per upgrade, and places both a 3 second daze and 6 second bleed effect on the target. Cannot be used in combat.
Treasure Hunter
26
Passive
Increases the player's and the player's party's chances of find item rate by 4.8%.
Vanish
30
Instant
10 minutes
Vanish from sight for 20.0 seconds, removing all aggro and leaving combat.
Off Hand Master
32
Passive
Increases off hand damage by 2.8% and chance to hit by 2.8%.
Sprint
34
Instant
5 minutes
Increases moving speed by 9.5% for 30 seconds.
Evasion
36
Instant
2 minutes
Increases Dodge rate by 9.5%
Combo Throw
38
Requires 1 projectile
150
Instant
4.0 seconds
Throws 2 hidden weapons continuously. Each weapon causes 98.0% of projectile's damage.
Shadow Prison
40
50
180
Instant
Binds the enemy's shadow, limiting his movement and skills fo 5.0 seconds.
Sharpen
44
Fervent Attack
46
Bug
Premeditation currently works on all strikes from any location.
Vanish will sometimes takes several seconds longer than normal to cause the rogue to leave combat.
Numbing Dagger restores target to full health when used.
Little Hint - Use Shadowstab -> then -> Low Blow -> then -> Wound Attack to attack. You get a pretty good hit.
Rogue General[]
Icon
Skill Name
LvL
Consume MP
Cast Time
Cooldown
Skill Effect
Shadowstab
1
0
1
0
Inflicts 11 damage points and causes a bleeding wound for 6 seconds (Must have dagger equipped).
Throw
1
30
1
4.0 s
Throws an assassin weapon at a target inflicting 60% physical damage.
Projectile Training
10
N/A
Passive
N/A
Allows the use of projectiles when Rogue is secondary.