Priest / Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP (Enhanced Grace of Life), making Urgent Heal also heal the caster (Life Link), giving a cast time reducing cooldown (Last Prayer), adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging (Divine Incarnation), and another buff that grants temporary fear immunity to a target (Calm Heart).
Your next spell's casting time is reduced to 1 second.
No
Divine Incarnation
30
30 mana
Instant
None
Self
By transforming into a Divine Incarnation the effectiveness of your heals is increased by 15% and the MP cost reduced by 30%, but magic attack also decreases by 50%.
No
Calm Heart
35
30 mana
Instant
60.0 seconds
150
Cast on a friendly target making it resist Fear for 10 seconds. Can be used in Fear
No
Sacrificial Cure
40
70% of your max hp
Instant
180 seconds
200
Sacrifice your own life energy to restore a party member's HP by 30%...99%. Max lvl at lvl 50.
+1.38% heal per upgrade
Holy Power
45
40 mana
Instant
60 seconds
Self
Temporarily increases your wisdom by 1% + 60 for 20.0 seconds. Effect disappears once 3 healing spells have been cast. Max lvl 50, at +10% + 600 wisdom
+9 wisdom per upgrade
Light Fairy
50
250 mana
6 seconds
?
Self
Summon a light fairy to assist you.
No
Devotion Halo
50
N/A
Instant
N/A
200
The light fairy you summon gets this skill. Raises the wisdom of party members within a radius of 200 by 5% points and reduces mana cost of all skills by 6%.
No
Priest / Mage[]
The Priest / Mage combine is fairly eclectic, combining crowd control (Freeze), the ability to remove curses (Remove Curse), a mana restoration group buff (Angel's Blessing), a mana restoration cooldown (Angel's Carol), and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck.
Frost Roots your target for 10.0 (+0.4 per upgrade) seconds. (Effect is removed when target receives damage). Also completely heals target.
+0.4 seconds and +3.25 mana per upgrade
Remove Curse
20
150
Instant
10.0 sec
150
Removes curse from target.
No
Angel's Blessing
25
100 mana(+10.0 perupgrade)
Instant
None
Party
The Angel's Blessing grants your party restoration of additional 10.0 (+0.8 per upgrade) mana every 5 seconds. Lasts 600.0 seconds. Is affected by healing bonus.
+0.8 mana every 5 seconds, +10.0 mana cost per upgrade
Angel's Carol
30
None
Instant
180.0 seconds
Party
Angels appear among the group and all party members regenerate 30.0 (+4.5 per upgrade) mana every 2 seconds. Lasts 10 seconds.
+4.5 mana per upgrade
Lightning Rod
35
N/A
Passive
N/A
N/A
If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20 seconds.Does not affect pre-existing effects. (For example, Bone Chill.)
No
Enlightenment
40
N/A
Passive
N/A
N/A
When you use Heal, there is a chance to temporarily increase your Wisdom.
No
Icewind Blade
45
20 Mana
Instant
3 Seconds
180
Water and wind energies combine to form a sharpened blade that inflicts 30 Wind damage and 30 Water damage to the target.
+9 wind and water damage per level
Wind Fairy
50
250 mana
6 seconds
?
Self
Summon a wind fairy to assist you.
No
Windrider Halo
50
N/A
Instant
N/A
200
The wind fairy you summon gets this skill. Raise the magic accuracy of party members within a radius of 200 by 6% and increases the heals received by party members by 5% for 600 seconds.
No
Priest / Rogue[]
The Priest / Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability (Snake Curse), a medium-cooldown Dark damage nuke (Infectious Wound), applying Nimble Hands to spellcasting (Quick Spellcasting), an offensive dispel (Purge), and a long-cooldown DoT with a stun component (Lure of the Snake Woman).
Your curse inflicts 16.0 (+4.2 per upgrade) points of Dark damage every 2 seconds for 12.0 seconds on your target.
+4.2 damage per upgrade
Infectious Wound
20
30 energy
Instant
12.0 seconds
200
Infects target's wounds, causing 30.0 (+7.5 per upgrade) points of Dark damage and lowers the effectiveness of heals received by the target for 2.0% (+1.0% per upgrade). Lasts 12 seconds.
+7.5 damage and -1.0% heal effectiveness per upgrade
Quick Spellcasting
25
N/A
Passive
N/A
N/A
Uses your Nimble Hands for greatly increased spell casting speed.
No
Purge
30
200 mana
Instant
20.0 seconds
200
Removes all beneficial effects on target.
No
Lure of the Snake Woman
35
40 energy
1.0 second
45 seconds
150
Lures the opponent into a poisoned dreamland. Inflicts 10.0 (+3.0 per upgrade) every 2 seconds for 10.0 seconds.Also stuns target for 5.0 seconds. (Effectiveness is decreased in PvP)
+3.0 damage per upgrade
Shadow Fury
40
100 mana
Instant
None
200
Increases the whole team's magic crit rate by 10 for 600 seconds.
+2.4 crit chance per upgrade
Snake Spirit
45
N/A
Passive
N/A
N/A
Replenishes your mana when the effect of your Snake Curse wears off. (This effect can only be used on one target at one time.)
+4.2 mana per upgrade
Dark Fairy
50
250 mana
6 seconds
?
Self
Summon a dark fairy to assist you.
No
Wraith Halo
50
N/A
Instant
N/A
200
The dark fairy you summon gets this skill. Raise the magic attack of party members within a radius of 200 by 10% and increases dark damage by 10% for 600 seconds.
No
Priest / Scout[]
Priest / Scouts have a fairly eclectic elite skill set, giving them a magic attack buff (Embrace of the Water Spirit), a ranged Throat Attack (Throat Stab), changing Wave Armor so that it buffs defense (Enhanced Wave Armor), allowing Rising Tide to scale off ranged weapon damage (Tide Control), and an area of effect heal with a regeneration effect (Curing Shot).
Your prayer for the blessing of the water spirit raises your and your party's Magical Attack Power by 1% (+0.09% per upgrade) + 20.0 (+8 per upgrade) points for 900 seconds.
Throat Stab
20
N/A
Passive
N/A
N/A
Increases the range of Throat Attack. (Increases range by 100 to 150.)
Enhanced Wave Armor
25
N/A
Passive
N/A
N/A
Your Wave Armor now also increases defense.
Wave Armor
25
60 + 6 / level
Instant
20 seconds
180
Holy spring water encloses the target to shield him from up to 50.0 (+22.5 per upgrade) points of damage and also increases defense by 1% (+0.25% per upgrade). Effect lasts for 60.0 seconds.
Tide Control
30
N/A
Passive
N/A
N/A
Rising Tide now additionally causes ranged weapon damage.
Rising Tide
30
20 + 2 / level
2 seconds
None
217
The torrent you summon is mixed with arrows and bolts. Inflicts 40.0 (+11.2 per upgrade) Water damage and 40% (+2.4% per upgrade) ranged weapon DPS.
Curing Shot
35
120 + 12 / level
2 seconds
6 seconds
200
Shoots an arrow filled with the power of light on 5 friendly targets within reach, healing them for 20 (+3 per upgrade) HP and additionally restores 10 (+1.5 per upgrade) HP every 2 seconds for 20 seconds.
Ice Blade
40
30 + 3 / level
Instant
None
200
Turns magic into a knife blade to attack the target, causing 25 (+7.5 per upgrade) points of water damage.
Saint's Blessing
45
N/A
Passive
N/A
N/A
When you cast a Heal on a friendly target with HP lower than 30%, the healing effect will be additionally enhanced by 30 (+5.4 per upgrade).
Water Fairy
50
250 mana
6 seconds
None
Self
Summons a water fairy to assist you.
Frost Halo
50
N/A
Instant
N/A
200
The water fairy you summon gets this skill. Lower the physical damage to party members within a radius of 200 by 10% for 600 seconds. Increases Rising Tide's magical critical hit rate by 10% and Ice Blade's damage by 10%.
Priest / Warrior[]
The Priest / Warrior combination focuses around enhancing the Priest's melee capabilities through Battle Monk Stance, giving them three powerful strikes; Explosion of Fighting Spirit, Fighting Spirit Combination, the powerful Ascending Dragon Strike, and an ability that doubles the power of the next physical attack (Power Build-Up).
When activated, physical attack is raised by 2% + 30.0 (+.2% and 6.0 per upgrade), defense is raised by 9.0% (+0.6% per upgrade)(changed, for the better, but not sure yet of exact number), but healing effectiveness is reduced by 3.0% (+0.5% per upgrade)(exact amount unknown). This stance lasts 900 seconds.
Mana is converted into fighting spirit to charge the target and inflict 80.0% (+4.0% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance)
+4.0% damage per upgrade
Fighting Spirit Combination
25
30 mana
Instant
6 seconds
50
Releases two successive bursts of fighting spirit that cause 90.0% (+4.5% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance)
+1.8% damage and +3 mana cost per grade
Ascending Dragon Strike
30
30 rage
Instant
None
50
By transforming rage into the dragon form, you inflict 180.0% (+7.2% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance)
+7.2% damage per upgrade
Power Build-Up
35
40 mana
1.0 second
None
Self
Upgrades 1-handed weapon damage by ???%(unknown),36% at lvl 55; and staff damage by 1% at lvl 1, 12% at lvl 55 (Requires the Battle Monk Stance.)
Yes
Vindictive Strike
40
10 rage
Instant
30 seconds
70
Inflicts 300 DPS on the target, inflicting, and Stuns it for 5 seconds.
18 DPS per level
Condensed Rage
45
45 rage
Instant
25 seconds
Self
Instantly gain 45 rage and lets you enter Condensed Rage state for 10 seconds. When attacked in this state you recover 50 HP.
+4.5 HP per level
Fire Fairy
50
250 mana
6 seconds
?
Self
Summon a fire fairy to assist you.
No
Accuracy Halo
50
N/A
Instant
N/A
200
The fire fairy you summon gets this skill. Enhances your damage of your [Explostion of Fighting Spirit], and ups [Ascending Dragon Strike] crit rate.