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Get the classes of a unit.

UnitClass("player")

Parameter Edit

unit
String - the UnitID (e.g. "target", "party1", "raid1", etc..)

Returns Edit

class
String - current main class of the specified unit. Returns nil if the specified unit does not exist (eg. "target" given but there is no target).
class
String - current secondary class of the specified unit. Returns nil if the specified unit does not exist; Returns the empty string if specified unit has no second class.

Example Edit

Store your classes to a table.

g_myclasses = {UnitClass("player")}

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