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Determines if a unit can be attacked by another unit

canAttack = UnitCanAttack(attacker, attackTarget);

Parameters[]

Arguments[]

attacker
UnitId - the unit who is attacking
attackTarget
UnitId - the unit who will possibly be attacked

Returns[]

canAttack
Boolean value. true if attack is possible, false otherwise


Example[]

if ( UnitCanAttack("player", "target") ) then
  SendChatMessage("Start running " .. UnitName("target") .. " 'cause you're about to DIE!", "SAY" );
end
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